With over 1.5 million copies sold, it’s pretty obvious that #Sworcery has been a resounding success, and we’d like to share a few details of that success with you. There’s not that many titles out there that began on iOS and made their way to this many other platforms over time, so we hope that this info is helpful in some way/shape/form.
Useful infographic revealing the platform split of sales of the much-admired Superbrothers: Sword & Sorcery game. In short: iOS accounts for a third of 1.5 million copies sold, but 55% of all revenue. Even more interesting is that 86% of iOS copies were sold at full price ($5.99), compared to only 23% of the copies shipped on Google Play. As is often the case, iOS might not always dominate units, but it definitely still dominates profits. My rough calculation is that S&S has brought in $1.5M in revenue to the developer (after Apple's 30% distribution cut). Sounds like pretty good money to me.